Um framework para criação cooperativa de jogos
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The capacity of games to entertain and their popularity among children and teenagers raised the interest of various sectors of society to use them in education. In the traditional approach, the player learns while is playing. In constructionist approach, followed in this dissertation, the player learns building their own games. In this dissertation is proposed the cooperative game construction tool Affinity, which aims the usability for who do not know programming, the extensibility to the users incorporate new features and the cooperative work between the members of the creative community. To that end, the Component Based Development approach was adopted to decompose the functionality of games into components that can be created, shared and reused by the users.
