Desenvolvimento de jogos usando o power point como metodologia para o ensino de eletroquímica na educação básica

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Universidade Federal do Espírito Santo

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In the middle of the 21st century, some Basic Education teachers insist on working only with traditional methodologies, which ends up discouraging students. Since many students are digital natives and experience new technologies with great intensity, the desire to verify the effectiveness of interactive animation for the meaningful learning of electrochemistry contents is born. The main objective is to find out how students learn through the construction of computer games. The work proposes the elaboration of digital games about the content of electrochemistry, made in the computer lab of a public school in the state, associated with the review classes through slide presentation, Keno game and construction of the conceptual map as verification of learning. To this end, games were developed with the aid of Power Point® and workshops were organized to build interactive games on the computer in the school's LIED room. The results were obtained from the analysis of the data collected through questionnaires, making a conceptual map, as well as observations in the classroom, since the work has a qualitative character. The work was widely accepted by students during the teaching-learning process, as there was interaction and junction between theory and practice. From the results it is possible to perceive evidence of a significant learning about electrochemistry using the making of games on the computer.

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Aprendizagem significativa, Jogos Power Point, Eletroquímica, Meaningful learning, Power Point games, Electrochemistry

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