Uma proposta de sequência didática utilizando o Scratch e o bingo como recurso de ensino de probabilidade

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Universidade Federal do Espírito Santo

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This dissertation investigates the bingo game and the use of Scratch software as a pedagogical platform for studying probability in elementary education (grades equivalent to Middle School). It employs a quasi-experimental methodology that incorporates the application of a didactic sequence. The dissertation begins with a thorough review of relevant literature and a theoretical framework that serves as a foundation for subsequent stages. The gamification strategy was adopted as a guiding principle for the actions proposed in the didactic sequence. The evaluation was applied to different groups, both with and without the intervention of the didactic sequence. The results were analyzed and compared, revealing the potential of Scratch and the bingo game as effective supple mentary tools for teaching and learning probability. It was concluded that integrating digital technologies into various mathematical disciplines, without disregarding traditional methodologies but rather enhancing them with innovative possibilities, can foster a more engaging and effective teaching experience for all stakeholders

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Bingo, Scratch, Probabilidade, Ensino de Matemática, Gamificação, Probability, Mathematics Education, Gamification

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Exceto quando indicado de outra forma, a licença deste item é descrita como open access